| THE HISTORY OF MY BEYOND CAMPAIGN 
 | 
        
       
      The history of my Beyond campaign goes back to the 80's where the adventurers were 
gathered around a 'gentleman thief' rogue, a droyne sport investigating the undersides 
of human culture, & various ex-navy, marines, & scouts (unfortunately I let players 
keep their sheets so I no longer have their names & stats).   The first campaign involved 
the FASA 'Sky Raiders' trilogy & started in the Spinward Marches & slowly worked its 
way spinward to the Beyond.  That campaign ended when most of the players got 
transferred to other duty stations.  This first campaign was set just before the 5th 
Frontier War.  It also introduced Uric Phalan, a favorite villain of mine.  This also 
starting my infamous gimmick of having the Jetsons popup as recurring NPC's
The second campaign involved a group of Imperial agents, the core group being Gelt 
(an IBIS agent run by my wife), Miranda, an ex-Imperial diplomat & noble (daddy's a 
count) officially exiled to beyond Imperial space, & an ex-navy Doctor  They travelled 
around in a upgraded medical scout.  This was originally set in the  century before the 
5th Frontier War ( circa-1012-1018).  The main adversary was Reyno Beaumonde, head 
of  Beaumonde Industries, who created several clandestine projects (such as a 
biological warfare lab).   The party crossed with his minions several times.  The climax 
came when the party were hired by Reyno's own BOD to kill him, which Gelt did in a 
duel.
I moved much of the action a century foward mostly to overlap the 5th Frontier War  & 
its aftermath.
Along this time I created Manax Darkhstarr (Jame Retief with a darker mien & less 
savory family) played him only once & used him extensively as a NPC, often as patron, 
once as kidnap victim. Also at this time I rolled up the Traveller stats for doing Keith 
Laumer's  Bolos (as a favor to my Bolo-mad wife).  We also created as characters for 
ourselves Juliette de Sade & her 'Bolo' Wolfie, the strangest lovers you'll ever meet.  
Unfortunately we only got to play the characters once, but they became recurring 
NPC's.   I did run a couple of convention games with 'Bolo' ( I called them Cybertanks) 
characters.
The third campaign got played mostly at cons, since our gaming group grew apart or 
moved.  This was the infamous House of Lords:  Bette Noire the firebrand pirate 
captain,  Falkon Khrest, her sedate, common sense first officer,   Khea her Aslan second 
officer, & several players who wandered in and out.  Originally set during just after the 
4th Frontier War, I later moved it up to post-5th Frontier War once planet Tortuga was 
conceived. Also the 5th Frontier War was a better setting for the many decorations 
some of the naval/marine/army characters rolled up than the 4th FW.  Game sessions 
covered what would have been the latter part of Bette's career (1118-1124 in the later 
setting). The game ended due to major characters burning out or relocating to other 
places.
The Tortuga Campaign did end with the discovery of Planet Tortuga & Bette & Co. 
settling in possession.  The campaign does live on as the basis of the games I play at 
local cons.  Much of the stuff on this website come from games played. I missed the last 
two cons due to illness & money problems.  I haven't decided whether I'm going to run 
a game this year since it has been 3 years since I've run any sort of game.  But as long 
as I maintain this site ( & players hopefully find something useful on it)   the High 
Tortuga campaign lives.  The infamous LOFWIA bombships came into being during 
the initial planning of this campaign.  The idea cam from a game run by Jack Elliot in 
which our group were hired to investigate the mysterious destruction of several close 
escorts.  Turned out a whacked countess with ambitions was using captured 200 tonne 
traders as bombships.  I reasoned that just maybe one of her officers might have escaped 
& offering his expertise to LOFWIA, therefore Deschord, a play on discord.
Part of the backdrop is the instability in the Mapepire, Liberty Hall, Metchi' Alagwa 
subsectors from a combination of factors.  The major is a lack of major instellar powers 
in those subsector to offset the resurgent naval power of Die Weltbund & the activities 
of the LOFWIA (League of Free Worlds Insurgent Army).    The two major powers of 
Liberty Hall, the anti-Imperium Duchy of St. Foy & the pro-Imperium United Razates 
of Guildheim are currently  opposed to each other.  This is  due to the policies of Duke 
Nicholai  II, the violently anti-Imperial current duke who scuttled the the Imperium 
sponsored talks to establish a new Liberty Hall Confederation as an Imperial client 
state.  His clandestine support to LOFWIA has also alienated many of his neighbors in 
the subsector.
Recent events have also deprived the nonaligned systems of Liberty Hall many of the 
corsair & merc groups that normally hired out to the various powers.  First, was the 
withdrawal of Aani Ryoko Aes, the Lilithian corsair admiral from the LH subsector 
after a dispute with Duke Nicholai II of St. Foy, depriving the corsairs of one of their 
most brillant leaders & several major warships.  Secondly, after a brillant, if brief 
career, the House of Lords corsair group's collapse. This occurred, as a result of their 
commander, Bette Noire, being  arrested & imprisoned by the Trelyn Domain navy.  By 
the time she escaped from confinement, most of her ships & followers had dispersed.  
The third reason is the Gorian conflict against the Aslan in the Trojan Reaches where 
brillant, if insane Imperial renegade Malesi hault-Fhormal recruited much of the 
merc/corsair groups  in the Liberty Hall, Mapepire, & Metchi' Alagwa subsectors.  The 
only major group left was 'Black Dog' McKimmon's group due to Malesi's dislike of 
Vargyr.     The lost of so many light naval units has encouraged attacks by LOFWIA, 
Die Weltbund,  & non-aligned pirates.  After the confederation talks folded, the 
Imperium initiated Operation Starhammer, bringing in various pro-Imperium states, 
pro-Imperium dissidents  of Die Weltbund(of whom their Grand Admiral Horst von 
Wessel is one of the leaders), various pirate & merc groups, & Imperial volunteers to 
form an unofficial military prescence in the region.  The Imperium is only partly 
benign in this operation, as creating a stable Beyond next to their major trade routes to 
the Mapepire Cluster & the Trelyn Domain is essential.  Also, the Imperium wants to 
open up the closed worlds of  Die Weltbund to non-DW shipping, which would be 
beneficial to both  DW & the Imperium.  Part of the incentive the Imperium has used is 
giving the free traders & corsair first right to establish trade routes into DW space.  As 
many of the free traders & corsairs already have smuggling routes on many DW worlds, 
inhabited or not, this would legalize what was already happening.  By protecting these 
rights, it also keep unfair competition from big transport outfits, who would then 
become the targets of the local corsairs & disgruntled free traders.
Like many of my games, the High Tortuga campaign is filled with references & puns off 
piracy, real or fictional & from every historical period.  And of course, Bette's penchant 
for pseudonyms & naming things & locals after pirate lore.  Many have been translated 
into to Vilani or simply slightly altered, or just left as they are.
STREPHON LIVES!
Your servant, Manax Darkhstarr.
      
      
      The setting for this campaign is Paranoid Press's The Beyond & Vanguard 
Reaches campaign as well as some areas I created in the Touchstone, Foreven & 
Far Frontiers sectors. A little bit of Touchstone & the Aslan clans was added 
from other sites  to flesh out the background.  I renamed some of the planets in 
the Beyond sectors.   In Paranoid Press UPP data they switched around the Law 
Level & Government stats & the library for those systems on this site reflect it.
The Beyond & to some extent the Vanguard Reaches reflect those sectors as the 
refuse dump of empire.  The Beyond was settled by disenchanted Vilani in the 1st 
Imperium.  After the fall of the 1st Imperium & the onset of The Rule of Man 
defeated Vilani  also colonized the sector.   Zydar, Lilith  & the Eshenili are 
examples of these early settlers whose colonies proved viable.  After the Rule of 
Man collapsed, many Solomani groups fled or immigrated from the Vilani core 
worlds spinward.  Die Weltbund, several of the Mapepire Cluster worlds,  the 
Jacobin Empire of the Vanguard Reaches & the Japanese element of Lilith's 
population are representatives of this wave.   Among the next wave were the 
Hsien, dinosauian predators from Hsi in the Vanguard Reaches who awoken & 
enslaved the Asderonti to steal TL16+ technology to create a pirate empire.  The 
Hsien fell when their slaves revolted, leading to the destruction of Hsi & inability 
to maintain their high tech ships.  A small group of the Hsien, renaming 
themselves the Toishani, fled into the Beyond to rebuild their civilization.  About 
this same time came the Poicxh, fleeing conquest of their homeworld by the 
Aslan.  At the begininng of the Third Imperium, waves of new pioneers of mised 
Solomani/Vilani heritage from the worlds of the Spinward Marches established 
trade & colonies in the Beyond & Vanguard Reaches.  The Trelyn Domain,  
Mapepire Cluster, & Kilogren are examples of this new wave.  During the time of 
the flag Emperors, several Vargyr groups of their families were transported to the 
Beyond as a response to their raiding Imperial space in the Marches & Deneb.  
About the same time the first Aslan expansion happened, resulting the 
displacement of the Poicxh from their new homeworld & setting them on a path 
of nomadism among the stars of the Beyond.   Establishment of close relations in 
the 700's resulted in expansion of Imperial traders both corporate  & free traders; 
as well the establishment  of refugee psi setttlements.
Increased trade came at a cost.  Piracy (by individuals, groups or states such Die 
Weltbund) increased, causing the Imperium to maintain a naval presence to 
supplement the IISS presence.   Increased instability caused by the ongoing war 
between Die Weltbund & secessionist planets  also caused the Imperium  to 
increase its poilitical presence.  However by the 900's it was increasingly more 
expensive for the Imperium to keep regular forces in the area.   By the 4th 
Frontier War, the Imperium started to remove most of its naval forces & closing 
some of its scout bases in the Beyond.
A new, more indirect methods were chosen to protect the Imperium's political & 
economic interests in the region.   Some were more visible, the creation of the 
private paramiltary IDES, & the funding & technical support of states along the 
trade routes such as the Ros Confederation & Guildheim.  Others were more 
clandestine & questionable, such as incentives to pirate groups to hunt prey other 
than Imperial or Imperial clients  This paid dividends in the 5th Frontier War 
when corsairs completely neutralize Die Weltbund's naval harassment of trade 
routes.
Other more political means were also successful, such as finally opening friendly 
relations to the Mal'Gnar, trailing to Die Weltbund.  With mixed success the 
Imperial tried to mediate between the two powerhouses of the Vanguard Reaches, 
The Trelyn Domain & the Esylat Magistry, whose wars tended to disrupt the 
harmony the Mapepire Cluster worlds, neighbors to both empires.
Die Weltbund, though very rich & powerful, is wracked by internal struggles 
between the nobles & the government, between noble factions, & its inability to 
maintain both a national transportation system & a large navy.  Much of the 
piracy in its region can laid at its navy's feet as well as regular corsairs.  Many of 
the shipping that's disappeared over the last 2 centuries has been rumored to 
reappear as units of the Stern-Hansa merchant fleet.
LOFWIA (League of Free Worlds Insurgent Army) is a menance spawned by 
exploitive Die Weltbund policies.  Originally created to defend the rebellious 
worlds that broke away from DW; the LOFWIA has become redundant as freed 
built up their forces or gained powerful allies.  The LOFWIA has become a 
terrorist & criminal organization preying on the Die Weltbund primarily, but will 
attack anyone deemed an enemy or for pay.   They've also become out & out 
pirates, in competition with existing pirate groups.
Another player in the Comsentient Alliance, founded in 705 to combat not only 
larger regional political groupings, but what they see as the chauvinistic 
Major/Minor thesis.  A loose alliance, its politics tend to be anti-Imperial.   And 
having the Esylat & the Zydar, two of the regional troublemakers in its undercuts 
its ability to maintain peace  Also most of the small alliance fleet is deployed to 
counter Aslan & Sred*Ni incursions.
The Sred*Ni is another minor race that has built an empire off of imported 
technology. Highly aggresive, they are kept busy in border disputes with the 
encroaching Aslan.
The last major player in the Beyond are the Aslan.  Slowly expanding into the 
Beyond, they have since dispossesing the Poicxh blocked by the Sred Ni  in the 
Beyond.  They have also been blocked by the Huin Hierarchy (protecting the 
gateway to the spinward section of the Beyond), a human star kingdom allied 
with two Aslan clans.  The Aslan clans, stalemated, have shifted their attention 
trailing to the Trojan Reaches sector.
All these disruptions have allowed a great many planets or systems unexplored 
except  by free traders & corsairs, even those claimed by major powers.  This 
includes systems whose colonized worlds maintain a fairly high tech & strong 
government   Slavery is rampant in this region with planets raided for labor for 
labor-short mining or agricultural companies; technical knowledge for low-tech 
planets for civilian or military use;   and slaves go to the tourist planets of the 
Mapepire Cluster. Some organizations also trade in sentients for experimentation, 
such as Tuablin, the corporate entity that rules Phyllis' Surrender.
As for the major races, they are a mixed bag.  The most important are of course, 
the Aslan.  Though blunted in their expansion into the Beyond, they are almost 
everywhere.  Beside the official economic & military activites of the clans, there is 
much clandestine activity as well as privateering & outright piracy.  The Beyond 
is also host to Aslan mercs, merchants & renegades & outcasts.  Many of the 
human worlds next to Aslan space are highly influenced by Aslan culture & 
fashion (the Huin Hierarchy, for example).  The Zhodani have had influence over 
the last 4 centuries mostly to influence anti-Imperial sentiments.  They have 
agreements with the government of Die Weltbund, offering technical advice & 
selling obsolete military vessels.  As Die Weltbund stands astride much of the 
Imperial trade routes into the Far Frontiers & the Vanguard Reaches.  After the 
Fifth Frontier War support has waned in the Zhodani government.  Military & 
most intelligence forces have withdrawn from the Liberty Hall subsector.   Most 
Zhodani now found are diplomatic personnel & the odd renegade (mostly Sorag 
deserters).   The Vargyr have a prominent but scattered presence in the Beyond, 
mostly haven been an Imperial policy of deporting troublesome and/or criminal 
Vargyrs since the 600's .   At least 6 Vargyr corsair ships  serve under 'Black Dog' 
Mckimmon, the largest Vargyr fleet currently in the Beyond.  Most Vargyr 
corsairs are in the Beyond are either solitary or gather together for just one job & 
split.   Many female Vargyr  corsairs have become members of Dark Goddesses.   
The Darrians had begun a process of colonization just before the Maghiz in the 
Foreven & Beyond subsectors.  Most due to cut off from the home worlds 
vanished, leaving a few viable colonies in the Foreven sector such Myriem, a 
member of the Mapepire cluster & the Roz Confederation. Though keeping much 
of the Darrian language, waves of immigrants from the Imperium have made 
their culture more Vilani than Darrian.
      
      
            "When there is no justice & life has no value save on the black 
market; the victim must become the hunter."  Sidri Jhankoor, Dark 
Goddesses pirate (910-959)