AZALON FREEPORT
ASTEROID AZALON.  AF: Azalon Freeport.  M: Manuver Drives.  PAW: Particle Accelerator Weapon firing port.  View as seen from planet Guildheim

ARMAMENT:  Spinal Mount PAW,  20 triple laser turrets in 10 batteries.  24 triple missile turrets in 6 batteries.
DEFENSES:  Armored Hull: Factor,  Meson Screen,
MANUVER:  1G Acceleration.  Agility 1.
SMALL CRAFT:
POWERPLANT:
ELECTRONICS:  Model 6 bis computer.
Azalon Freeport is built into Azalon, an 20 x 6 kilometer nickel/iron meteor placed into orbit around planet Guildheim.  Named after Free Trader Kelsay Mohammed Azalon, one of the original exploiters of the planetary system it serves free traders, corsairs, mercs, scouts & any other sophonts with the needs of the before mentioned.
Ops Officer for the facility is Iradine Holkar-Remion.  Security is maintained by the GSP.  Two GSP  200 tonne SDB's (two triple laser turrets, 1 triple missile turret, armor factor-6, 6G acceleration, Agility 5)  are on permanent station, each alternating orbital patrol on 12 hours on, 12 hours off rotation. 

Further security is added by  two concentric rings of twelve hardpoints, each of alternating triple laser & triple missile turrets.  Each building on the port is armoured (factor-10) with undergound extensions.  Two of the units, the dormitory & the warehouse are completely underground.

The freeport landing pads can accomodate ships up to 800 tonnes with full repair facilities.   The warehouse consists of 6 floors & is guarded by a squad of  mercs at all times.

Transport is by underground transit tubes set up for twin magnetic shuttles running in opposite directions.  each shuttle car is automated, 8 feet long, carrying 9 passengers, three abreast with their luggage in a hopper in the back for the vehicles.  The tubes are tall enough to permit the transit of grav vehicles (emergency or police) to fly above the magnetic cars.

Azalon has been built & rebuilt (it has been attacked 11 times over 4 centuries) with contributions from trade & piracy supplemented by Razate funds.  The freeport is one of the great pirate ports in the Liberty Hall subsector, along with Magdalena's  Grief in the Hardass system;  St. Foy & Eponymus in the St. System; & Yazdagil in the Liberty Hall system.  As such it is a gathering point for privateers, pirates, spies, diplomats, & other rogues.
RHOGANOOR HALL
Rhoganoor Hall is Azalon Freeport Hotel, named for Ars Rhoganoor, a free trader who once resided on the asteroid.   It caters to free traders, privateers, pirates & mercenaries.  Besides facilities for rest & relaxation, it operates also as a commercial center for selling, bartering & buying commodities..  The basement & first two floors are underground.  the rest of the building rises up in an armoured (factor-10) pyramid. 
BASEMENT
Link to the original CC2 drawing of Rhoganoor Hall's  Basement Level.
The basement is located 50 meters below the first level.  Besides housing the hotel's fusion powerplant & supply depot; it is also an emergency shelter with its own medical facility.  Besides the engineering staff there is a squad of mercs on duty. In case of evacuation, there is a monoline tunnel that leads to a concealed hangar where 2 100 tonne shuttles  (6 G acceleration, agility 3, 1 beam laser) & 11 unarmed 30 tonne ship's boats are located. 
FIRST LEVEL
Link to the original CC2 drawing of Rhoganoor Hall Level 1
The hotel's first level is on the same level as the transit tubes.  With a few exceptions, this floor is dedicated to guests services & entertainment. 

1. Freeport shuttle tunnel tube.  Unknown to most, the shuttle tube is defended by mines, six remote controlled autocannons & 2 plasma guns in popup hideaways. 
2. Main entrance.  Includes front desk, staff offices, & media centers. Media center posting ship schedules, job listings, cargos, advertisements, as well as local & subsector news.  Hotel manager is Ysabel Sharond. Usually two mercs, armed with netguns, shock batons & smgs on guard.
3. Hotel security.  Captained by Darrell Orozco, they are all mercs with either military or paramilitary experience.
4. Security brig.
5. Medical facility.  Run by Dr. Miryem Beriiraan, a lost colony Darrian.
6. Morgue.
7. Hotel arsenal.  Contains a range of weapons from nonlethal smallarms to heavy weapons to repel invasion.
8. Hotel control center.  Everything from coordinating day to day hotel activities to security monitoring is handled here.   Tenko Arabai, the manager runs everything from here. 
9. Merak's Cafe. Run by Heris Merak.  Exotic & alien cusine.
10. Bargham's Dive.  Run by Yong McIntyre, a retired free trader.  Mostly human clientale.
11. Kopek's Clothier.  Run by Kopek Qader Khan, reknown for his honesty & ability to dress anyone, whether for work or play. .  Deals in working clothes, from jumpsuits to vacc suits.  Occasionly offers some exotic items (carapace, Kilogren spidersilk, high-tech battledress) at bargain prices. Tailors on staff.
12. Keas'.  Owned & run by Keas Kluss, 5th generation operator.  Electronic specialty equipment, tools, & forgeries.
13. Jaan Media Center. Besides media booths, rents & sells all kinds electronic media from low-tech to high tech.
Kephaar Jaan, owner.  Managed by his twin daughters Ceel  & Hua.
14. Library Center.  Run by hotel staff.
15. Ishii's.  Restaurant catering to a more human tastes.  Ram Sher Ishii, owner.
16. Gym.  Exercise machines & weights. Separate men's & women's change rooms.  Managed by the hotel staff.  Iosep Brittini, a retired marine, is the trainer on staff.
17. Women's restrooms.
18. Men's restrooms.
19. Rhadon's Rigs.  Own & run by Goro Rhadon.  New & used personal equipment for the spacer.  Computers, tools, commos, portable sensor equipment, gravbelts, etc.  Repairs technicians on staff.  reasonable prices.  Will also buy gear no questions asked.
20. Sip & Stab.  Tavern run by Chacil Gakinoos.  Exotic liquors& mixers  for any species.
21. Meandering Wastrel.  Casino &  nightclub.  Live entertainment.   Owned by the Conway brothers, Chaz & Orlando.  Managed by Siren Saenz, a popular singer of space ballads.
22. Womens' bathhouse.  Includes communal bath & jacuzzi.  Managed  by hotel staff.
23. Mens' bathhouse.  Includes communal bath & jacuzzi.  Managed by hotel staff.
24. Mens' locker room.
25. Womens' locker room.
SECOND LEVEL
Link to the original CC2 drawing of Rhoganoor Hall Level 2
Commercial businesses take up the second level of the hotel.  Though most of the stores keep their bulkier merchandise stored at the port warehouse, they keep most of their smaller items on hand.  Much of the transactions enacted by free traders, mercs, corsairs, & privateers in the Guildheim system are enacted here.  You can pretty much acquire or unload anything with the businesses on second level.

1. MAGLUMIN'S.  Mercantile & transport company specializing in arranging the selling & transports of goods; researching commodity & business trends; banking; mercantile law.  In the latter capacity they handle legal documents including certificates of origin, ships' documents, & letters of marque.  Owned by the Maglumin family.  Currently managed by Lakeisha Terito.
2. THE RIGGER.  Own & run by Frappes Seymo.  A shop specializing in the buying & selling of equipment & supplies for spacers.  Rations, vacc suits, portable devices, air/rafts, ships' parts, etc.
3. VHAUFRIG'S.   Sells, buys & trades weapons & munitions, specializing in shipboard & zero-g combat needs.  Run by Vhaufrig, a retired Vargyr corsair.  Vhaufrig is assisted by his two daughters, Forrekh & Tsunoorz; & his cousin Voongorz.
4. SAPHRAM'S ROBOTICS.  Buyer & seller of robotic & automated gear.    Managed by Anakh Saphram for a mystery owner..  Robots, drone vehicles,  & any kind of self-motivated devices can be found here.  Companion Bots have even been known to be on display. 
5. RUSHUI, LTD..  Managed by Mitsuki O'Shea.  Mitsuki efficiently runs one of Rushui's more chaotic & corruption-prone Rushui operations (her two predecessors & much of theirs staffs were removed for embezzling). 
6. GUILDHEIM NEWS SERVICE(GNS).  Managing editor Sirhader Akuur.  Besides the usual GNS feeds, Sirhader provides news canted to the free trader, privateer, & merc trade. Front business handled by clerks. 
7. RUSHUI, LTD.  This section includes Mitsuki's private office & suite as well as a secret exit.  The exit leads to Rushui's private commo center, & hidden docks for Rushui's couriers (2 jump & 3 nonjump)
8. YIGGASHON.  Pawnbroker business run by Ghirevoull, a vargyr merchant.
9. JACQUIDO'S.  Specialty jeweler catering to the free trader, merc, privateer, & corsair crowd.  Items are simple, take a lot of punishment & often serve a dual purpose other than mere jewelry.  Aerii Jacquido owner & master jeweler in residence.  Has two apprentices, Chaz Mingo & Suri Dana Kilar. 
10. PHOENIX COURIERS.  Official 'headquarters' & office  for Phoenix. Run by Marta Anna Fon, an elderly ex-IISS scout.  Besides arranging interstellar courier & survey service; it is also an information clearinghouse.
11. CONFERENCE  ROOM.  Run by hotel staff.  Safe secure & loaded with all the amenities ( automated food & drink, secure computers, media, etc. ) to arrange for private meetings.  Security guards  can be arranged for a fee. The rooms are often used as bazaars for auctions or public sale of trader merchandise.
12. CONFERENCE ROOM.  Same as above.
13. ROOGA CHOI MERCENARY  GUILDHOUSE.  Run by Chanticleer Makador, retired merc. A franchise of the Rooga Choi Mercenary Guild.  Merc licenses & tickets, letters of marque, transport, legal issues, & room & board can be arranged thru Makador & his revolving staff of mercs & retired mercs. 
14. BANK OF GUILDHEIM/AZALON. Managed by Miryem Aloi Churisch.  Her branch handles all kinds of monetary transaction, handled discreetly.  Rumored to be secret partner in several of Azalon's business.
15. TEISCH MEDICAL SUPPLY.  Buys & sells any kinds of  tools & pharmacopia for medical needs.  Managed by Cateil Jon Teisch.  Owned by his grandfather, Artay Monteil Teisch, a retired free trader.
16. TEISCH MEDICAL SUPPLY.  Teisch's medical hardware department, from surgical tables to autodocs.
17. JAMA-WANG FREE TRADER ASSOCIATION.  Co-operative organization sponsored secretly by the Razas of Guildheim.  The co-op handles free trader legal issues, as well as keeping traders up to date on current market, commodity & hazard trends in the subsector.  Current Advocate Secretary is Ayuh Saan, a female Aslan.
THIRD & FOURTH LEVELs
Link to the original CC2 drawing of Rhoganoor Hall Levels 3 & 4.
The layout of levels 3 & 4 are totally indentical.  The only difference is level three is residental living for the staff  of the hotel & the employees of the commercial enterprises operating in the hotel. All employees & local business personnel are equipped with an ID chit worn on their person. Anyone without the ID chit who enters level 3 will set off silent security alarms.  Each room is modular with a foldaway chemical shower & head.  Each room is equipped with a modular bed which can be locked together to form one large bed or left separate as two twin beds.  there is also a foldaway twin bed with access ladder in the wall above the main bed area if needed.  Each floor has two automated lounges, & two automated cafes capable of handled any species' needs.  There are four media centers on each level for the use of employees & clientale. 
FIFTH LEVEL
Link to the original CC2 drawing of Rhoganoor Hall Level 5
The luxury suites have all the amenities, included secure commos, automated kitchen & bar units, popup shower, hot tub, & state of the art security alarms.  The five suites on the right end of  the level have permanent residents; while the rest are usually open at most times. 
SIXTH LEVEL
Link to the original CC2 drawing of Rhoganoor Hall Level 6
Level six contains the primary security center, combat center & backup computer systems.  There are 3 8 hour shifts each 16 personnel ( 1 officer, 1 noncom, 6 specialists, & 8 guards ).  The 4 triple laser turrets can be manned or control remotely by security personnel.   There is an airlock for private or security shuttles.  Much clandestine activity is handled through the security center. 


1. TURRET & SENSOR CONTROL SYSTEM
2.  SECONDARY SECURITY MONITOR SYSTEM
3. ARSENAL & EVA LOCKER
4.  SENSORS
5.  SECONDARY ENVIROMENTAL CONTROLS
6.   INTERPLANETARY COMMO ARRAY.
7.  AIRLOCK
8. ACCESS HATCH TO HOTEL'S  ROOF & QUAD TRIPLE LASER TURRET BATTERIES.
L.  LIFT