MT EREBUS SCOUTBASE LEVEL TWO
1125
When Bette Noire occupied the planet, she immediately had Companion restart excavation &
construction at Mt. Erebus.  Some of the construction (such as new barracks) continued Phalaris
& the scouts plans for the base.  Bette added a few more defensive features as storage & refit
centers for service & security bots scattered throughout the level.   She also had the bots finish a
tunnel into a cave formed in the mountain.  There are plans for more barracks, another mess hall,
training center plus some empty rooms in the future.
1.  AUXILIARY CONTROL CENTER
The subfloor of the command center is a duplication  in miniature of the main command
center above & can be treated as a Model/2 computer.  The main control center above & the
storage & repair center below can accessed two ways:  the enclosed  lift shift & the ladder in
the access tunnel.   The access tunnel hatch & the lift both open up facing the hatch leading
out of the center for a good reason.  Two dual mount gauss rifles (each with a 500 round
magazine) pop out of the ceiling  in case of intruders.  There another dual gauss rifle (also
with 500 magazines) that pops out of the ceiling above the environmental control center.  
The storage cabinets contains tools & parts for repairing or upgrading the computer systems.
 The arsenal includes 2 gauss rifles with 40-rd. magazines ( 34 magazines, 9 HEAP, 25 solid);
17 knockout gass grenades, 6 shotguns with 20 rd. mags.  ( 44 mags, 23 buckshot, 11 HE, 10
knockout gas );  6 snub pistols with 18 round mags,  ( 52 mags,  22 tranquilizer, 23 solid,  7
HE);  6 cutlasses, & 11 sets of combat armor in various sizes.
This level has been unmodified by Capt. Noire & is still in its pre-1124 state.
2, 3. SECURITY
2.  The security station is split into three sections:  A:  Security checkpoint with sensors &
two security positions, one inside an room behind an armored window (treat as ballistic cloth
+3) & a secondary position in the open area of the room.  The room also has a popout quad
snub SMG unit in the ceiling, each with a 300 round magazine of solid rounds/  B.  A security
monitor room that monitors the entire underground area of the complex.  From here
Companion (or any authorized sophonts) can initiate lockdown & deploy hidden defense
systems.  Two of the permanent garrison are deployed here supplemented by any inport
crewman off Bette's Ships.
4. MISSILE BAY CONTROL
This control center operates the 40 missile launch tubes buried in Erebus' southern face
that constitute the base's main defence.  Treat the computer system as Model/1.
The lift drops to the missile magazine which currently holds 983 missiles (maximum
capacity 2400 missiles.  The control room itself has hatches allowing access to the missile
bay 20 meters below.   The site is unmodified from its pre-1124 state.
5.  BARRACKS
12. GEOTHERMAL BATH
4. The original scout barrack.  Each room(1) consists of three double bunkbeds, wardrobe, round
table, small rectangular table.  The washroom (2) consists of a gang shower, 4 toilets, sink, & a
automated laundromat.  The nursery (3)  was for the children of scout personnel.  It consists of a
bedroom with beds of various sizes & a wardrobe; & a outer room which functions as a
playroom/education center with a media center, computer, small table, & a food dispenser.
The room is in pre-1124 condition though the library data has been increased by Capt. Noire's crew
The crew of the Aarabella & her smaller consorts use these rooms currently.  Total occupancy 84.
12.  The geothermal bath, fed from an underground source.  The bath is a meter deep.  There are
three benches & a locker near the entrance.
6. OFFICERS' BARRACK
6.  Originally barracks for the senior scouts, Bette has converted it  into quarters for herself, her family
& her closest companions.  Each room contains an DNA locked storage closet containing combat gear &
weapons.  Bette's room contains a private Shirihin Irehinaraa shrine & the conference  room shrine to
fallen comrades & Kheafatyr's room has a shrine to heroes.  The conference room(1) can sit to 20
persons if needed, has full access the base's data & monitors plus a broadcast center. The barrack
rooms have king-size beds(each bed can divide into 3 single beds), full fresher facilities(TL13),
wardrobes, & cabinets for arms & armor.  Bette's, Falkhon, & Khea's rooms also have a fully equipped
commo station.  Locks are controlled by a mix of electropasses, DNA, & retinal scan.  Bette's room also
has an additional psionic lock allowing only a psi to open it & a teleport  unit allowing her to teleport to
her room aboard the Aarabella.
7. MEDICAL OFFICE
Counter
The medical office is fully equipped with TL ranging between TL11-15 on equipment.  Dr. Raoluil (female
Aslan 34, Med.-3, Laser-2, Computer-3, Vacc Suit-1, Dagger-2, Bribery-1, Dewclaw-3) is the chief & only
permanent medical officer at the facility.  The ward is setup for 12 patients but  can be expanded to hold
up to 22.  The south surgery office (6) contains 2 Serenity machines (1 male, 1 female) installed from the
Ancients site on Koxinga overseen by Maireya Dost, senior Sister of Serenity (female Human, 6B7997 44,
Medical-3, Laser-1, Navigation-1, Computer-3, Pistol-3, Vacc Suit-2, Interrogation-2, Broker-1, Commo-1,
JOT-2) at the base.  Bette has standing orders that all her personnel & their families undergo Serenity
treatment to reside at the base.  Each surgery room contains one autodoc unit for emergency treatment
& rehab.
Features state of the art resistance machines and grav plates (adjustable up to 2 G)in the floor
create a total body workout.
Though fully automated, the kitchen is set up also for sentient beings to also cook. Chefbot with 4
arms( 5/5 damage, steward-2, STR-9) floats on its own grav system (20 kph top speed).  
A fully equipped research lab kept up to date by Phalaris before her death in 1118, they are no
resident scientists currently.  Bette's daughter Spider spends much of her time here when on Tortuga.
TL ranges from 12-15.
Fully equipped used mostly by  trusted guests (such as the Dehl family).  Dr. Raoluil is the only
permanent occupant.  Except for Raoluil's room, the room have no computer access.
Used by the Officers of Bette's other ships.  Besides the usual amenities each room comes with it's
own weapon locker & safe.  Rooms & their contents keyed to the DNA & code word of it's occupant.  
Quarters for the permanent personnel of the base.  Currently Aslans brought in by Khea & her relatives
or former members of Bette's  fleet.
Eaothiw (male 24) B9A656. Gauss-1, Dewclaw-1, Battledress-1, Gunnery-1
Kheuwio (male 26) A88458.  Dewclaw-2, Laser-1, Cutlass-2, Vacc Suit-1
Akhohuir (male 24) 9A8567.  Zero-G Cbt-1,  Battledress-1, Unarmed Cbt-1, Declaw-1, Pistol-1
Aoufhui  (female 26)  676A96.  Elect.-1, Dewclaw-1, Gauss-1, Computer-2, Robotics-1
Erwiouwea  (female 25)  775898.  Pilot-1, Nav.-1, Dewclaw-1, Laser-1, Computer-1, Vacc Suit-1
Itou  (male 25)  999354. Interrogation -1,  Dewclaw-3, Gauss-1, Ship's Boat-1, Gunnery-1
Keaothil  (female 25) 876B77.  Grav Vehicle-1, Robotics-1, Broker-1, Dewclaw-1, SMG-1, Eng.-1
Eiwaolthu (male 26) 9AA545.  Battledress-1, Heavy Weapons-1, Cbt. Rifle-1, Dewclaw-1, Blade-1
Eiaswou  (male 28) 8B9656.  Gunnery-2, Dewclaw-1, Brawling-2, Vacc Suit-1, Zero-G Cbt-2.
Awasou  (female 27 )  7A7896.  Computer-1, Stealth-1, vacc Suit-1, Dewclaw-1, Mech.-1, Forgery-1
Aothuil  (male 26 ) B7B947.  Heavy Weapons-1, Gauss-2, Battledress-1, Dewclaw-4
Eaokhui (female 27 )  6B7996.  Demo-1, Bribery-1, Dewclaw-3, Grav Vehicle-1, Gauss-1
Akhauwoiu  (female 24)  687997.  Elect.-1, Dewclaw-1, Blade-1, Laser-1, Brawling-1, Computer-1
Set up for the nonpirate spouses & their children, these rooms have no permanent occupancy yet.
each room comes with a standard bed & a king bed (the king can be broken into 2 standards).
Built to Bette's specifications, each contains lockers with repair facilities & spare parts for security bots.
Each unit contains  24 4 cm Deathwasp  robots (modeled after organic wasps takes 3/3 damage,
Recon-1, Target, Dagger-1 ) each equipped with a stinger delivering 6 doses each of tranquilizer ( 3D6
nonlethal, effect last 4 hours) or venom (3D6); and 4 TL13 Beaumonde Graumonde grav security bots
( 25/25 damage, Grav vehicle-1,  Gauss-1, Brawling-1, Whip-1) with one Gauss SMG (120 rounds of
ammo), & two tentacles ( STR 18, treat as whip to hit, a hit does 3D6 damage or wraps up & immobilizes
target).  Each bot in storage rests on a recharge unit  connected to the small fusion powerplant in each
room.
Alexandra Noire
Deathwasps o
1
1. Dr. Raoluil's room